Satyrs

Summary
Satyrs are a race of half-men, half-goat. Satyrs are very tall and muscular, but have an exceptional intellect. They are classed as beastmen, but by the intervention of Zrakazun, Satyrs quickly became by far the most cunning of the beastmen, vastly outclassing their more brutish cousins. Satyrs are more intelligent than most humanoids, and very gifted with dark magics. As they are so widely shunned, Satyrs normally avoid large cities, excepting in the realm of the Halakhar Confederacy, where they are one of three ruling races.

Appearance
Satyrs appear as half-man, and half-goat. Their lower body is that of a goat, with the legs fully furred and ending in powerful cloven hooves. Due to their powerful legs, Satyrs are excellent at jumping, and climbing. The torso of a satyr is that of a human, though satyrs may often cover their chest. A satyrs arms are also human, though they end in sharpened talons on each finger. Along with horns, these talons are a mark of power amongst the culture of satyrs.

A satyr's head is normally quite humanoid, but with some beastly aspects. Satyrs have pointed faces, the chin normally being quite sharp. A satyr's hair grows exceptionally long, and most satyrs choose to wear long beards rather than face the discomfort of grooming. As part of their more beastly nature, few satyrs at all choose to groom themselves. Satyrs have a row sharpened teeth, made for tearing flesh rather than chewing grass. The ears of a satyr are pointed outwards to the side, and are long like a ram. Atop a male satyr sit a pair of powerful, straight horns. They are extremely sharp, and are used as shows of dominance, and in combat. Female satyrs have much smaller, almost unnoticeable horns. 